![]() ![]() Maybe there can be found tricks to modify the thing in a way that resolution etc can be configured at runtime. the wrapper minus the game files) if anyone wants to take one of my pre-built wrappers and check it out directly. I would also be happy to provide an empty wrapper for a particular game (i.e. If anyone is still interested, let me know and I will post all the details. I would greatly appreciate some help in improving the wrappers and fixing the above issues. ![]() I currently use bash scripts for all my wrappers running in 10.14 Mojave. Both work, but again I ran into some issues moving the wrappers between different Mac systems. Lastly, I have created wrappers based on bash scripts and applescripts. This could be some kind of strange permissions issue of which I am not aware, being self-taught in this kind of thing. Then the package works again as normal, until the next disk utility repair etc. I then have to go into the package, 'Macos' directory, and manually launch the Mini vMac executable from within the package. with different screen resolutions) as custom builds of Mini vMac can only be configured with compile-time options.Īlso, there is a weird issue I experience whenever I run disk utility repairs in my Mac, which causes the Mac packages to stop launching when I double click them. While it works great for my iMac with a 2560x1440 resolution, I find the main weakness with this approach is not having the ability to make the wrappers reliably cross-compatible with other systems (i.e. To be honest, I could do with some help to perfect the process. If anyone is still interested I am happy to write up a step-by-step guide and post it here. Modern systems are so fast that the system basically loads within a few seconds and it is almost as good as starting the game natively. games will auto launch within the classic Mac OS after the package is launched from macOS. I prefer using System 7.1 because it allows for 'start up items' - i.e. It supports anything Mini vMac supports, which is up to Mac II (8MB ram) and pretty much anything for System 6 and 7. ![]() I then use a macOS application called Platypus, which provides an easy-to-use GUI for wrapping those Mini vMac installs into individual packages. I use customized builds of Mini vMac, which I compile on a per game basis. I have figured out how to create Macintosh game packages that are both self-contained and which run in 64-bit in macOS (hence future compatible for macOS 10.15 and above). Can this be done or not? If it can, awesome. That's good to know, but I just want to know if there's a way that I can run all the files from those games from a package-based file like the games on the Mac App Store. I played it a lot on my upgraded B&W G3 running under Mac OS 9.2.2. app file for the files instead of the directory the. plist file or otherwise so that it checks a directory inside of the. Is there a way I can reconfigure it, whether through the. There's an Intel patch for RTCW that is essentially a package file so that I can play it, but also open and take stuff in and out of (which the originalfile doesn't allow), though it still forces me to keep the game files outside of it, and in the same directory in order to work. You know, something I could put the files into and then click on the package to play the game? Preferably, something that doesn't take up 200MB of extra space on the hard drive. I just want to be able to put the game in a package/wrapper so that I don't have a dozen or so files laying around in one folder/directory. I already have Rosetta and the games run fine. Heretic II and RTCW (the copies I have, anyway) are OS X games, not Classic Mac OS.
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